System Map Are you sure you want to spoil it? Get ready to blast off into the cosmos and embark on a thrilling journey through the Kcalbeloh System. Also, if you have a cool idea and want to contribute to this project, feel free to let me know. Also thanks to everyone who has provided suggestions, bug reports, or any other forms of help. I really appreciate everyone who has followed this mod. If you're looking for an exciting and rewarding space adventure, Kcalbeloh System is an excellent addition to Kerbal Space Program, providing tens or even hundreds of hours of entertainment. Like the movie Interstellar, there are also a pair of wormholes available for Kerbals to jump between Kerbol system and Kcalbeloh system, adding another layer of exploration and excitement. This planet mod provides a diverse range of environments for Kerbals to explore, such as a planet with surface torn apart by tidal force, binary gas giants with multiple moons, a planet tidally locked by its parent star, and a small moon with a twisted surface. If you just don't like this flare, there are plenty floating around the forum.Kcalbeloh System is a planet pack adding an entirely new black hole system with 30 unique celestial bodies, including a super-massive black hole, 4 stars, 15 planets, and 10 moons and asteroids, each with its own unique set of challenges and features. It wouldn't be so bad if the sun in KSP wasnt so unrealistically close. If you want realism, remove the flares. This isn't due to atmospheric scattering. The scatterer sunflare is how the sun would look from behind a lense.īecause of the lense, there is a sun flare and there is a large "foggy" area that would indeed "cover things up with light". Stock does a decent job of what it would look like (minus the fact that its super yellow). You wouldn't have any glare ghosts and there wouldn't be a "fog". What you are saying would make sense if we were talking about real life, in space, without a camera lense. If you are in space in real life, there isn't a sun flare at all. Especially in vacuum where there's no atmospheric scattering, objects that are quite a few degrees away from the sun shouldn't be "covered up" by its light. I'm not a fan of the new SVE flare, but I think the problem is really the opacity, not the size - it'd look pretty good if it wasn't so overpowering. One big difference is that the stock sunflare draws behind other objects the SVE one draws "in front", which is more realistic, but it makes things look washed-out. I took another look at the stock sunflare (which I hadn't seen in awhile, since I normally use SVE), and it's much less prominent than the new SVE one. I haven't tested out a way to do that yet, and its too late tonight to do it. This does not restore Laythes default scatterer setting. Now put THIS cfg inside of StockVisualEnhancements>Textures Locate EVE's Laythe textures BoulderCo>Textures>cubeXp / cubeXn / cubeYp / cubeYn / cubeZp / cubeZn Value = StockVisualEnhancements/Textures/cubeĢ. _DetailTex = StockVisualEnhancements/Textures/detail1 Replace SVE's Laythe cloud nodes with this block of code in the EVE_Clouds section of SVE_Settings.cfg (DO NOT DELETE THE LAYTHE-AURORA NODE IF YOU WISH TO KEEP IT) Copy and and paste them into StockVisualEnhancements>Texturesġ. Locate EVE's Jool textures BoulderCo>Textures>JoolXp / JoolXn / JoolYp / JoolYn / JoolZp / JoolZnĪnd BoulderCo>Atmosphere>Textures>detaileve1ģ. _BumpMap = StockVisualEnhancements/Textures/particle/particle_NRMĢ. _Tex = StockVisualEnhancements/Textures/particle/rgb Value = StockVisualEnhancements/Textures/jool _UVNoiseTex = StockVisualEnhancements/Textures/uvnoise1 _DetailTex = StockVisualEnhancements/Textures/detaileve1 Replace SVE's Jool cloud nodes with this block of code in the EVE_Clouds section of SVE_Settings.cfg To keep default EVE Jool and Laythe follow these steps closely.ġ. And I don't want to give up the incredible auroras. Is there any way to install this but keep the EVE Jool and Laythe, they look a bit too far from stock for my liking. Kopernicus (required for Jool rings to work)ĭistant Object I want to thoroughly apologize for changing the format in which SVE is distributed again, but this should be the absolute easiest way for ckan do work with SVE.Entire mod now done with Module Manager configs.ĭownload and install Stock Visual Enhancementsĭownload and install Environmental Visual Enhancementsĭownload and install the latest Module Manager
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